A brand new trailer for Borderlands 4 debuted throughout The Game Awards, offering our first good have a look at the upcoming looter-shooter and hinting at simply how huge its world–which is seamless–is going to be. The trailer can be a stark distinction to the reveal for Borderlands 3, which featured repeated photographs of acquainted faces and areas from the franchise. The Borderlands 4 trailer, compared, has little or no familiarity–going solely off the 2 trailers, it looks like Borderlands 4 is a cleaner break and extra approachable on-ramp into the franchise than Borderlands 3 was.
Still, it is clear that Borderlands 4 is constructing off the conclusion of Borderlands 3, with a outstanding shot of the brand new Ripper Queen huge baddie staring up at a moon falling towards the planet. That moon is Elpis, the identical moon that Lilith teleported away on the finish of Borderlands 3 (and the setting of Pre-Sequel). The trailer includes a ton of photographs of the horizon line, which truly tease Borderlands 4’s seamless world.
“With Borderlands 3, with the concept of going to completely different planets, it was extra compartmentalized,” Gearbox Software CEO Randy Pitchford informed me. “It felt rather less open and free. Borderlands 4 is probably the most open and free ever [for the franchise].” I noticed the trailer for Borderlands 4 per week earlier than The Game Awards and acquired an opportunity to then communicate with each Pitchford and artistic director Graeme Timmins, each of whom had lots to say in regards to the new sport.
“Now, whenever you have a look at [this] scene [in the trailer], you may see these characters looking at a vista,” Pitchford mentioned. “In each online game you have ever performed that is a backdrop, proper? In Borderlands 4, the whole lot you are seeing is playable house that you may get to and attain with no load time.”
I used to be fast to joke that the a part of the trailer we paused on included the moon, so even when it was cool that we might attain the far-off mountain and tower within the shot, saying we might go anyplace within the shot with no loading display appeared like an exaggeration they need to in all probability soften in future advertising and marketing. All Pitchford needed to say was, “Everything within the scene, Jordan. Everything within the scene.” So I stand corrected!
Borderlands 4 is ready to pull off feats that the remainder of the franchise by no means has been in a position to, because it’s the primary mainline sport within the collection to be made for Xbox Series X|S and PS5. Part of that’s making the world seamless, which is not an enormous deal within the grand scheme of issues for video video games, however it’s remarkable for a Borderlands sport.
“All these scenes, each scene, the whole lot is explorable and reachable,” Pitchford mentioned. “So I’ll say, Jordan, one of many challenges with the time period ‘open world’ is different video games have accomplished various things with that and there is issues that we’re doing that none of them have accomplished. But there are issues that we, particularly, do not do as a result of we’re Borderlands. And we care so deeply about fight dynamics and care so deeply about that moment-to-moment feeling. We craft this [world]. Everything that unfolds has [purpose]. You can really feel the guts of the designer behind it. You can inform, those that care lots made this shit. They’re placing this right here for [the player]. This is not all only a systemic, algorithmically stuffed world. So watch out whenever you’re speaking about this. I would not say ‘open world’ as a result of that [term] will include baggage. That is not what we’re. But it’s seamless, and it’s expansive, and it’s bigger than something we have ever accomplished, and it’s stuffed like nothing we have ever accomplished.”
Any comparability I make ought to be taken with a grain of salt as a result of I nonetheless have not truly performed the sport, however the best way Pitchford was speaking about Borderlands 4’s world jogged my memory of 2018’s God of War. I would not name that sport an open world, however it’s a seamless world. I think about Borderlands 4 is designed in a similar way.
To get round that world, Borderlands 4 is including new autos and motion mechanics–you may even see one in every of them fairly prominently within the trailer: a grappling hook. “It may get a fancier identify than grapple–we prefer to have our personal phrases for the whole lot, however we’ll name it grapple for now–but the concept is we need to give gamers probably the most seamless traversal mechanics that permit them discover the world and execute fight how they need to try this,” Timmins informed me.
Borderlands 3’s motion tech was an enormous leap from Borderlands 2, and this subsequent sport is ready to proceed that pattern. “From [Borderlands] 2 to three, we did actually push on our gunplay and we added a mantle and we added a slide,” Timmins mentioned. “We introduced in butt-stomp from Pre-Sequel. And this time round, we’re including just a few extra which are simply as seamlessly linked. I’ll typically convey up the [Borderlands 3] editor to reference one thing and I’ll go attempt to do one thing [that I can in Borderlands 4] that I am unable to do [in Borderlands 3]. I’m like, ‘Damn.’ That’s how I do know that we’re doing it proper. It’s similar to individuals who play [Borderlands 3] after which go attempt to play [Borderlands 2], they usually’re like, ‘Man, I miss the mantle.’ We’ve leveled it up once more the place it should be fairly onerous for gamers to return to only [Borderlands 3] and never have a few of these new instruments and talents that we’re giving gamers just about proper out of the gate.”
Gearbox has been engaged on Borderlands 4 for fairly some time, constructing off Borderlands 3’s enhancements from the beginning. “From a timeline perspective, we began engaged on Borderlands 4 earlier than we shipped Borderlands 3,” Pitchford mentioned. “So a number of the individuals who have been engaged on Borderlands 3 joined the Tiny Tina’s Wonderlands staff after Borderlands 3 shipped and labored on Tiny Tina’s Wonderlands. And after Tiny Tina’s Wonderlands, lots of the individuals engaged on that joined the Borderlands 4 staff.”
The implication of that assertion can be that Gearbox is already engaged on no matter comes after Borderlands 4, and possibly has been for some time. Pitchford agreed with that pondering however didn’t formally affirm whether or not Gearbox is engaged on one other challenge at the moment.
Borderlands 4 is scheduled to launch for Xbox Series X|S, PS5, and PC in 2025.