Marvel Rivals has its first post-launch patch, however quite than go head first into large stability adjustments, this one focuses on bug fixes.
The major goal of developer NetEase’s patch notes, under, is a repair for spots on the sting of the map that may trigger characters to turn out to be caught.
This was a specific downside on the Hydra Charteris Base: Hell’s Heaven and Klyntar: Symbiotic Surface maps, the place particular collisions on the perimeters would trigger the participant’s character to turn out to be caught or clip by way of and enter “unusual areas” (no relation to Doctor Strange). As NetEase famous, whereas these points are largely resolved with as we speak’s patch, the bug could also be current elsewhere.
“We’ve had a have a look at all the map and have achieved our greatest to repair this bug,” NetEase stated in a weblog publish. “However, additional changes should be wanted to totally resolve the problem, so we ask on your understanding whereas we proceed wanting into it and dealing on a approach to stop this from taking place once more.”
NetEase added that it’s maintaining a tally of the frequency of various bugs and fixing them “as quick as we will.” Another patch is within the works, this time with new content material, the developer promised.
Marvel Rivals is a smash hit for NetEase, securing 10 million gamers in simply three days. The free-to-play superhero team-based PvP shooter launched on December 6 throughout PC by way of Steam and the Epic Games Store, PlayStation 5, and Xbox Series X and S. While Sony and Microsoft don’t make PlayStation or Xbox participant numbers public, Steam makes Valve stats obtainable, and it’s there that Marvel Rivals is having fun with a very large launch.
Marvel Rivals peaked over its launch weekend with 480,990 concurrent gamers, which was sufficient to place it in Steam’s high 5 most-played video games. It’s the twentieth highest concurrent participant quantity ever seen on Steam, forward of the likes of Helldivers 2, Grand Theft Auto 5, and Destiny 2.
On Steam, Marvel Rivals has a ‘largely optimistic’ person assessment ranking, with 76% of the 35,000 opinions tagged as optimistic. Check out IGN’s Marvel Rivals Review in Progress to search out out what we predict. And control the most recent Marvel Rivals codes free of charge skins, and vote on the strongest Marvel Rivals characters in our group tier record.
Marvel Rivals replace 20241210 patch notes:
All Platforms
General
· When taking part in highlights and recordings, crosshair deviation can be vital, and there was a risk for lag. This situation has been resolved.
· Changing the place Highlights have been saved would trigger the sport to crash. This situation has been resolved.
· Players becoming a member of a Quick Match as a substitute could not be capable to see heroes’ outfitted costumes. This situation has been resolved.
· Mission progress on the Season Event display screen wouldn’t show accurately. This situation has been resolved.
· Fixed some textual errors. More fixes might be coming in a future replace.
· After a crash, the sport had an opportunity to freeze for a protracted time period earlier than closing. This situation has been resolved, and now the sport will shut after crashing.
· Fixed some comparatively frequent crash points.
Maps & Game Modes
· On sure maps (notably Hydra Charteris Base: Hell’s Heaven and Klyntar: Symbiotic Surface), particular collisions on the perimeters would trigger the participant’s character to turn out to be caught or clip by way of and enter unusual areas. These points have been largely resolved, however as this impacts a number of maps and areas, this bug could also be current elsewhere. We will work to proceed fixing such points and develop an answer to totally stop them.
· In the foggy areas of Intergalactic Empire of Wakanda: Hall of Djalia and Intergalactic Empire of Wakanda: Birnin T’Challa:
– Fog would disappear from Hela and Storm’s views after they activated their Ultimates. This situation has been resolved.
– After Jeff the Land Shark was revived whereas within the fog, his teammates and enemies wouldn’t be capable to see the particular results of Joyful Splash. This situation has been resolved.
· In Hydra Charteris Base: Hell’s Heaven – Frozen Airfield:
– In Competitive, if a participant was KO’d whereas transferring close to a goal space, it will trigger the lightings to behave abnormally. This situation has been resolved.
– During matches, disconnecting and reconnecting might trigger desynchronization of some doorways (i.e., a door seemed to be closed, however the participant might stroll by way of; a door seemed to be open, however the participant could not stroll by way of). This situation has been resolved.
· Hydra Charteris Base: Hell’s Heaven – Eldritch Monument:
– When the goal space is ascending or descending, if Adam Warlock used his Ultimate, his teammates would doubtlessly revive and be caught beneath the terrain in the event that they have been proper on the goal space platform. This situation has been resolved.
– When the goal space is ascending or descending, if Thor or Loki have been revived by Hela’s team-up potential, they’d doubtlessly revive and be caught beneath the terrain in the event that they have been proper on the goal space platform. This situation has been resolved.
– When the goal space is ascending or descending, if Jeff the Land Shark used his Ultimate to devour characters, they’d doubtlessly turn out to be caught beneath the terrain in the event that they have been proper on the goal space platform. This situation has been resolved.
– When the goal space is ascending or descending, if Winter Soldier hit an enemy along with his Ultimate and so they landed proper on the goal space platform, harm could also be misplaced. This situation has been resolved.
· When switching between rounds in Competitive, if the vacation spot was not the final stage of a map, it will trigger the car’s efficient vary to not show when it approached the vacation spot, impacting dedication of the efficient occupation vary. This situation has been resolved.
· Upon reaching the third spherical in Competitive Convoy or Convergence, heroes had an opportunity to hold over their Ultimate power from the second spherical. This situation has been resolved, and heroes will now not inherit their Ultimate power.
Heroes
· When Wolverine had his Deadpool & Wolverine costume outfitted, no potential voice traces aside from the Undying Animal potential’s line would play. This situation has been resolved.
· After Star-Lord’s Guardians of the Galaxy Vol. 3’s MVP animation performed, sound results wouldn’t be performed within the outcomes display screen. This situation has been resolved.
· When Iron Fist used pings, the corresponding voice traces wouldn’t be triggered. This situation has been resolved.
· The description for ADS sensitivity in Black Widow’s settings was incorrect. This situation has been resolved.
· In sure conditions, Black Widow’s Ultimate wouldn’t get well power as meant. This situation has been resolved.
· In sure excessive conditions, Captain America’s Ultimate would not finish as meant. This situation has been resolved.
· When Doctor Strange’s portals triggered terrain KOs, they’d mistakenly restore Doctor Strange’s Ultimate power. For now, we have now disabled the portals’ terrain KO attribution to quickly repair this situation (i.e., terrain KOs won’t depend towards Doctor Strange’s personal KOs). Rest assured, this bug might be resolved in a future replace, at which period we are going to restore the portals’ KO attribution.
PC
· Using FSR 3 body era expertise to switch the decision might trigger reminiscence leaks, leading to blurry fashions. This situation has been resolved.
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Console
· After equipping the PlayStation bundle’s Scarlet Spider costume, restarting the sport might trigger the costume to not show as accurately outfitted. This situation has been resolved.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.