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New ‘Path Of Exile 2’ Patch Has Made The Endgame Feel Better

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It’s Early Access, so issues are transferring quick, and after lots of complaints about some unfair elements of the Path of Exile 2 endgame (sure, together with from me), GGG has stepped in with a serious patch that has made lots of issues really feel higher.

I’ve un-quit and gone again in to check out these modifications, and sure, issues do really feel higher in particular methods, although points definitely stay. I’ll pull out a few of the greatest patch notes that I’ve seen probably the most whereas enjoying:

  • Maps now not have extra elemental resistance penalties inherently utilized at Tier 6 and Tier 11 or increased Maps. It is now constant throughout all the Endgame on the identical worth because it was beforehand at Tier 1. – Additional penalties to the already hyper-necessary resistance stat felt like overkill when you have already got to stack them to cap more often than not. This alleviates a minimum of a few of that strain.
  • Critical Strikes from Monsters now deal 40% much less bonus Damage. – I consider this has solved a part of the difficulty the place sure monsters in even simply white mobs may crit and one-shot you at even comparatively regular map ranges. I’ve definitely seen much less of that since this transformation.
  • The ‘Siphons Flask Charges Modifier’ on Monsters now drains ten-times much less Flask Charges per second. (This was unintentional). – This was a fully insane modifier that will immediately nuke your mana refill or heals. It’s now 10% of what it was and this was so unhealthy it was truly bugged. I’m not wild about mana drain modifiers usually, although, particularly on hyper-fast monsters which can be at all times on high of you.
  • Less flooring protection of Burning Ground at increased ranges, Volatile Crystals disabled, Trailer of Fire, Lightning and Ice affixes nerfed, Volatile Plants explosions do much less injury – Grouping all of those collectively as they’re all in the identical class, the overabundance of flooring results as a option to kill your character. And do that always extraordinarily shortly with lots of them laborious to see and/or with the potential to at least one shot. My vote is that “on loss of life” results are subsequent…

There are different patch notes, together with many for the remainder of the sport exterior the endgame, that you would be able to learn right here, however when it comes to what I’ve personally felt, I feel these 4 are probably the most vital.

Probably the factor I maintain seeing introduced up probably the most is the thought of 1 portal maps being the usual for the whole endgame. While it’s not not possible to cope with, and it’s a “problem” to a sure extent, a single loss of life tanking a whole run, dropping a Waystone (and any loot on the bottom nonetheless) doesn’t really feel nice. Nothing flawed with robust maps and enemies. But one flawed transfer killing the whole degree remains to be laborious to wrap my head round, and I’m instructed this isn’t even the way it labored in PoE 1, which is why some veterans will not be followers both. We’ll see if GGG finally agrees. But sure, this patch has felt ok to maintain me enjoying.

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Pick up my sci-fi novels the Herokiller sequence and The Earthborn Trilogy.



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