Warhammer 40,000: Space Marine 2 Patch 5 is out now throughout PC, PlayStation 5, and Xbox Series X and S, and it makes a lot of vital steadiness modifications.
There’s so much to choose by, however the spotlight here’s a full rework of Blocking weapons, which had been deemed ineffective by gamers ever since Space Marine 2’s record-breaking September launch.
Now, by blocking enemy assaults, the participant accumulates as much as three stacks of melee injury buffs. Attacking whereas having these stacks of buffs will spend them and can end in large AoE Damage discharge. Check out the patch notes, under, for extra element.
In a submit on writer Focus Entertainment’s web site, recreation director Dmitriy Grigorenko defined that Fencing weapons will stay good versus restricted numbers of enemies, Balanced weapons shall be good versus large crowds, and Blocking weapons are actually “injury supplier” kind weapons.
Accompanying this alteration is a buff to all melee weapons, with regular melee injury elevated throughout the board. Developer Saber Interactive hopes this alteration will give fight much less reliance on the Parry -> Gun Strike circulate.
Here’s a giant one: Space Marine 2’s Operations mode now has an Extermination Bonus, which will increase the quantity of XP gamers get in PvE missions “if they’re zealously exterminating enemy waves.”
The concept right here, in response to Grigorenko, is to incentivise gamers to not skip encounters (Space Marine 2 Operations gamers have a behavior of skipping whole chunks of the PvE missions to complete as quick as doable and get on with the grind), with out punishing those that need to skip, and make the sport much less grindy in preparation for brand spanking new options coming down the road, resembling Prestige Ranks.
And I’d like to select this one change I’m notably joyful about: Shielded Zoanthrope will now assault a lot much less steadily. Praise the Emperor!
Meanwhile, Saber has mentioned it’s pleased with firearm steadiness, however promised minor tweaks in Patch 6. Importantly, a giant rework of weapon perks is coming with Patch 7. “Weapons perks are underwhelming in comparison with class Perks proper now, and the problems with some weapons are literally a results of them having a foul Perk tree slightly than their fundamental stats,” Grigorenko defined.
Grigorenko admitted plenty of the Class perks are not so good as we wished them to be, and a few Perk tree selections are actually extra environment friendly than others.” Patch 6 will “massively rework” a bunch of missing Perks to make extra builds viable.
There’s additionally a giant drawback with the Grenade Launcher that makes it overpowered, so Saber will look to make modifications there in a future patch.
It’s a giant day for Warhammer 40,000 followers, with Henry Cavill’s Amazon movie and TV sequence based mostly on Games Workshop’s grim darkish universe lastly continuing to manufacturing, and the discharge of the Space Marine 2 animation as a part of Amazon’s Secret Level anthology sequence. Check out IGN’s Secret Level evaluation for extra.
In September, Saber Chief Creative Officer Tim Willits informed IGN how the breakout success of Space Marine 2 had “modified the whole lot” for the corporate. Eagle-eyed followers have noticed the Space Marine chapter now all-but confirmed to get a beauty pack after the Dark Angels, too.
Warhammer 40,000: Space Marine 2 Update 5.0 patch notes:
NEW FEATURES
In this new Operation, you’ll be despatched to Demerium and your mission is to rotate a reproduction of the obelisk to disrupt the circulate of power defending the Aurora gadget. This operation takes place in parallel to the ultimate occasions of the marketing campaign.
To attain the console management of the obelisk, you’ll should make it by a tomb plunged into darkness.
- New Enemy: Tzaangor Enlightened
A brand new Majoris enemy can spawn in all Operations that includes the Thousand Sons.
Note from our Game Director: “The Tzaangor Enlightened is a disk-flying, melee/ranged-hybrid unit. They are fearsome opponents, particularly when met in higher numbers. However, catching them after parry or throughout an extended animation makes them a straightforward goal.
We strongly advise you to make use of Target Lock to face this enemy!”
- New Season Pass Content: Dark Angels Chapter Pack
Added: Dark Angels Successor Chapters cosmetics
Added: Dark Angels Champion pores and skin (Bulwark)
Added: Dark Angels–themed weapon skins for:
- Auto Bolt Rifle
- Plasma Pistol
- Power Sword
- Bulwark’s Storm Shield
GAMEPLAY & BALANCING TWEAKS
Melee
Note from our Game Director: “The melee system has been our fundamental focus lately. The concern that we noticed is that, on greater difficulties, the melee fight relied too closely on the “Parry -> Gun Strike” circulate. This additionally made Fencing Melee Weapons a common alternative for nearly all conditions, and we need to give gamers extra choices. To attempt to obtain that, we’ve made the next modifications.
First, regular Melee Damage has elevated throughout the board, so there shall be extra choices as an alternative of simply Parry -> Gun Strike.
Second, we’re drastically altering how Blocking Weapons work. In brief, by blocking enemy assaults, the participant will accumulate as much as 3 stacks of Melee Damage buffs. Attacking whereas having these stacks of buffs will spend them and can end in large AoE Damage discharge.
With these modifications, Fencing Weapons will nonetheless be nice versus restricted numbers of enemies, Balanced Weapons shall be good versus large crowds, and Blocking Weapons will develop into ‘injury supplier’ kind weapons.”
Perfect Block
All Block Weapons have been reworked with a brand new mechanic: Perfect Block and Adrenaline Surge.
Perfectly timed blocks grant as much as 3 Adrenaline Surge stacks. Adrenaline Surge stacks vastly enhance Melee Damage and are consumed after the following melee assault.
Attacking with 3 stacks of Adrenaline Surge offers large AoE Damage, staggers enemies, and restores 1 Armour Segment.
Note that the fitting wrist glows in yellow after the Parry, which signifies that the Adrenaline Surge is able to use. When used, a purple explosion detonates on the enemy hit, offers AoE Damage, and regenerates an Armour Segment.
Fencing Weapons:
- Perfect Parry AoE stagger radius barely decreased.
Balanced Weapons:
- Perfect Parry AoE stagger radius vastly elevated.
- Master-crafted variations: Damage elevated by 10%.
- Artificer variations: Damage elevated by 10%.
- Relic variations: Damage elevated by 10%.
Blocking Weapons:
- Master-crafted variations: Damage elevated by 20%.
- Artificer variations: Damage elevated by 20%.
- Relic variations: Damage elevated by 20%.
Unarmed/Firearm Melee:
- Stomps can now be chained indefinitely.
Firearms
Note from our Game Director: “We are fairly pleased with current updates to firearms. Pretty a lot all firearms are viable on the toughest difficulties now, and our win charge/decide charge information exhibits drastic enhancements.
Still, there are a couple of weapons which can be higher than the others, and minor tweaks shall be coming with Patch 6.
Further into the long run, with Patch 7, we’re planning to concentrate on remodeling Weapons Perks. Weapons Perks are underwhelming in comparison with Class Perks proper now, and the problems with some weapons are literally a results of them having a foul Perk tree slightly than their fundamental stats.
The different large excellent drawback that we’ve is the Grenade Launcher. There are fairly a couple of bugs/misconfigurations that make it the best way it’s.
- Due to a bug, a sure Perk restores its full Ammo when it shouldn’t.
- Due to a misconfiguration on our facet, its Artificer and Relic variations deal 4x extra injury than the Master-crafted model, which was not meant.
- Due to a bug, Perks that enhance Auspex Scan injury stack buffs inconsistently. Normally all injury stacks buffs additively, thus offering constant and predictable outcomes. This bug ends in loopy injury numbers with Auspex Scan Perks relying on the order they had been activated. This is why bosses get erased by Grenade Launchers with sure builds.
If we method this immediately and repair all 3 bugs, it should make the Grenade Launcher ineffective and can damage your complete Tactical class. We shall be very cautious with how we deal with this concern. We do need to preserve the enjoyable ingredient of destroying whole waves of enemies with the Grenade Launcher. At the identical time, no different weapon can match a Grenade Launcher with doubtlessly limitless Ammo.
Because of those issues, we need to take the time to rigorously analyse and make the very best choice doable concerning the Grenade Launcher, so we’re not modifying it on this patch.”
Neo-Volkite Pistol
Note from our Game Director: “We unified enemy sensitivity to Volkite Damage with Bolter Damage. This means a large injury buff to sure Majoris and Extremis enemies that had been extra immune to Volkite Damage than others.”
Volkite Damage sensitivity has been elevated from 1 to 1.5 for these enemies:
- Devourer Tyranid Warrior
- Barbed Strangler Tyranid Warrior
- Venom Cannon Tyranid Warrior
- Rubric Marine
- Flamer Rubric Marine
- Zoanthrope
Bolt Carbine:
- Max Ammo of all SMG-type Bolt Carbines elevated by 1 journal.
Extermination Bonus
Note from our Game Director: “This change merely will increase the quantity of XP gamers are getting in Operations mode if they’re zealously exterminating enemy waves.
This goals to:
1. incentivise gamers to not skip encounters, with out punishing those that need to skip, and
2. makes the sport much less grindy in preparation for brand spanking new options coming down the road (e.g., Prestige Ranks).”
Added a brand new function that will increase the quantity of XP gamers acquire based mostly on % of enemies killed throughout an Operation:
- Rank A: killing greater than 85% spawned enemies grants +120% XP pre-patch worth.
- Rank B: killing greater than 60% spawned enemies grants +110% XP pre-patch worth.
- Rank C: killing lower than 60% spawned enemies grants +100% XP pre-patch worth.
*The rank is frequent to the get together, everybody will get the identical.
GAMEPLAY QOL
- Dodge invulnerability logic is now shopper sided, that means that Dodges shall be responsive and extra correct with greater ping.
- Players are actually invulnerable to new cases of injury whereas in Knockback animation.
- Added 10 frames of invulnerability in the beginning of Jump Pack launch animation (Campaign and Operations solely).
- Dodge and Parry sound notification readability has been vastly improved.
- Heavy’s Barrier may be activated in additional participant states (e.g., throughout stagger animation).
- Player controls are barely extra responsive after utilizing Vanguard’s Grapnel Launcher.
- Added spawn safety in PvP.
- Added Neo-Volkite Pistol in PvP.
AI
- Zoanthrope:
- Shielded Zoanthrope will now assault a lot much less steadily.
- Enemy Spawn Director:
- You will not battle Extremis-level enemies in your first encounter proper after the beginning of a Mission.
- Lots of minor animation fixes for numerous enemies.
CUSTOMISATION
- Added: Lenses color customisation.
- Fixed shading of Balthasar Gold and Ushabti Bone colors.
- Fixed a lot of small bugs with sure armour items not making use of colors appropriately.
OPERATIONS
Fall of Atreus:
- Made changes to scripting to make this degree shorter and extra consistent with the period of different ranges:
- The second sequence with the Dreadnought (Repel the Assault) is randomised now and should not occur.
- The fusion battery must be charged solely as soon as within the closing sequence.
- Large quantities of small fixes in degree geometry collision and Terminus enemies getting caught in some areas.
PERKS
Note from our Game Director: “In this patch, we’re solely fixing bugs with present Perks, however belief me, we’re seeing the problems with them. Numerous the Class Perks are not so good as we wished them to be, and a few Perk tree selections are actually extra environment friendly than others. With Patch 6, we’re planning to massively rework a bunch of missing Perks to make extra builds viable.”
GENERAL FIXES
- Getting kicked out of a session will nonetheless grant kicked participant XP rewards based mostly on checkpoint completion.
- Exiting the Turret Charging Wheel within the “Termination” Operation is now faster.
- Improved a couple of enemies counting for Purge Them All Achievement.
- Fixed a bug the place Combat Knife charged assaults would often Heavy Hit each time with out charging.
- Fixed a bug the place Heavy’s Primary Weapon was not taking pictures after becoming a member of in progress.
- Fixed a bug the place get together chief might get caught on a loading display screen in uncommon instances.
- Fixed Hierophant’s injury sensitivity to sure weapons (it will probably nonetheless be broken by regular weapons, however the injury is decreased).
- Fixed a bug the place Heldrake was not taking any injury from pictures in uncommon instances.
- Fixed a bug the place Heldrake may very well be knocked off its pedestal by pictures from an under-barrel Grenade Launcher.
- Fixed a bug the place Imurah wouldn’t take any injury from pictures within the closing mission in uncommon instances.
- Fixed a uncommon bug the place gamers had been proven an extended black display screen as an alternative of dying display screen in PvP.
- Fixed a bug the place gamers couldn’t see one another’s customisation in uncommon instances.
- Fixed a bug the place the Neo-Volkite Pistol would deal injury additional than its precise visible FX.
- Fixed a bug the place enemies had been capable of pierce Block stance with double assault.
- Fixed a bug with Bulwark’s Armour of Contempt Perk not triggering appropriately and dealing pleasant hearth.
- Fixed a difficulty the place the Neo-Volkite Pistol would typically set off a sequence of explosions and trigger efficiency points.
- Fixed a uncommon bug with Vanguard’s Zone of Impact Perk not triggering appropriately.
- Fixed Perks that grant participant immunity to Heavy Hits and Knockback throughout charging melee assaults not working with charged assaults unlocked by way of Weapons Perks.
- Combat Knife charged assault buffs from different Perks (e.g., Sniper’s Shadow Stab) are actually appropriately utilized on each injury cases.
- Large variety of minor fixes in Perks, how they stack, and the way they set off in uncommon instances.
- Minor UI fixes and enhancements.
- Localisation fixes.
TECH
Added: PS5 PRO Enhancements:
Quality mode
Standard PlayStation 5 |
PS5 PRO |
|
Resolution |
1080p – 1440p with upscale FSR to 4K |
1080p – 2160p with PSSR |
Frame Rate |
30 FPS |
30 FPS |
Performance Mode
Standard PlayStation 5 |
PS5 PRO |
|
Resolution |
720p – 1080p with upscale FSR to 4K |
1080p – 1440p with upscale PSSR to 4K |
Frame Rate |
60 FPS |
60 FPS |
Added: FSR 3 / DLSS 3: Support of “Frame Generation” part for DLSS and FSR. For extra particulars about FSR and DLSS, examine our FAQ.
- Crash fixes and basic stability enhancements.
- General connectivity enhancements.
- Slightly improved efficiency.
- Slightly improved texture streaming pace.
- Improved Anti-Cheat.
MOD SUPPORT Please word that ranging from 5.0 replace, mods will not be supported in public lobbies.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.